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ADVANCED
3D Surface MODELING |
 
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RHINOCEROS
(Rhino3D) The industry standard for free-form design
using NURBS. Great for industrial designers, product designers,
marine/ boat designers, jewelry designers, cad/cam manufacturers,
rapid prototypers, reverse engineering, educators, multimedia
content developers, graphics designers, and hobbyists, in fact
this software is perfect for any curvaceous design. More...
Rhino3D and RealCAD LT Bundle
The best of both worlds...The best 3D curvaceous modeler and
the best 2D drafting software in one bundle. Capture plans elevations
and sections of your Rhino 3D model and complete your finished
2D drawings in RealCAD LT
Special: Buy
the Bundle NOW and save $500 OFF the individual price. |
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Flamingo for Rhino3D
Produce magnificent renderings and viewpoint animations, right
inside your Rhino3D software. Advanced rendering for the worlds
leading 3D NURBS modeler. More...
Flamingo 2
NOW IN STOCK! |
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rhinoreverse
for Rhino3D
Rhinoreverse is an integrated
plug-in that helps create NURBS surfaces from mesh data.
Start by sketching curves on
the mesh. Then rhinoreverse will automatically fit NURBS surfaces
to mesh. Watch
the movie
Rhinoreverse has the unique ability
to represent large complex shapes with just a few NURBS surfaces
by creating surfaces with 2, 3, 4 or more edges. more...
Rrhinoreverse also improves Rhino's
ability to:
- Import and display large meshes.
(up to 1 million and more polygons)
- Quick draw and edit surface
boundaries on the mesh
- Control continuity and tolerance
between the NURBS faces
- Powerful healing of NURBS models
by adjusting faces and face boundaries
- Fill holes in NURBS models within
the given tolerances
- This leads to a very simple
and intuitive handling of complex mesh models in Rhino.
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V-Ray
for Rhino3D
High end rendering for
Rhino3D including Indirect Illumination (global illumination,
global lighting). Different approaches include direct computation
(brute force), and irradiance maps. # True raytraced reflections
and refractions # Glossy reflections and refractions # Area shadows
(soft shadows). Includes box and sphere emitters. # Depth-Of-Field
camera effect. # Antialiasing. Includes fixed, simple 2-level
and adaptive approaches. # Caustics # Optimized materials for
faster rendering # Fully multithreaded raytracing engine # Reusable
irradiance maps (save and load support). Incremental sampling
for fly-through animations. # Photon mapping # Reusable caustic
and global photon maps (save and load support). # True HDRI support.
Includes support for *.hdr image loading with proper texture
coordinates handling for both cubic and angular maps. Map your
images directly without distortions or cropping. # Native area
lights for physically correct illumination. # Different camera
types: fish-eye, spherical, cylindrical and cubic cameras # V-Ray
material editor with material preview # V-Ray Light Material
# # Preset Materials (Metal, Plastic, etc.) G-Buffer (RGBA, material/object
ID, Z-buffer, velocity etc.) |
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