You will be able to work with 3D Solids, 3D Surfaces... The limit is your imagination!
You will be able to work with 3D Solids, 3D Surfaces... The limit is your imagination!
| Slingshot 3D Solids |
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| Box |
Create a three-dimensional solid box. |
| Sphere |
Create a three-dimensional solid sphere. |
| Cylinder |
Create a three-dimensional solid cylinder. |
| Cone |
Create a three-dimensional solid cone. |
| Wedge |
Create a three-dimensional solid wedge. |
| Torus |
Create a three-dimensional solid torus. |
| Reducer |
Create a reducer object. |
| Pipe |
Create a pipe extrusion. |
| Pyramid |
Create a pyramid object. |
| Infill |
Fill in an outline as a solid. |
| Extrude |
Create a unique solid. |
| Revolve |
Create a solid by revolving. |
| Slice |
Slices a set of solids. |
| Section |
Use the intersection of a plane and solids to create a region. |
| Interfere |
Find the interference of two or more three-dimensional solids and create a composite 3D solid from their common volume. |
| Slingshot 3D Surfaces |
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| Revolved Surface |
Constructs a rotated surface about a selected axis. |
| Tabulated Surface |
Create a tabulated surface from a path curve and a diretion vector |
| Ruled Surface |
Constructs a ruled surface between two curves. |
| Edge Surface |
Create a three-dimensional polygon mesh. |
| Face to Pface |
Convert a series of faces to a pface mesh. |
| Spiral Path |
Create a spiral path. |
| Slingshot 3D Operations |
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| Projection |
Project an elevation. |
| 3D Array |
Create a three-dimensional array. |
| Mirror 3D |
Create a mirror image copy of objects about a plane. |
| Rotate 3D |
Move objects about a three-dimensional axis. |
| Move Z |
Moves objects in Z direction. |
| Copy Z |
Copy objects in Z direction. |
| 1 Point Perspective |
1 point perspective. |
| 3D View |
View objects in 3D perspective view. |
| Slingshot 3D Solid Editing |
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| Union |
Create composite solid. |
| Subtract |
Create a composite solid by subtraction. |
| Intersect |
Create a composite solid from the intersection of two or more solids. |
| Hole |
Punch a hole through a solid. |
| Mass Properties |
Calculates and displays the mass properties of solids. |
| Image Commands |
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| Image Adjust |
Adjust the brightness, contrast and fade settings of an attached image. |
| Image Attach |
Attach a variety of image files. |
| Image Clip |
Crop an inserted image and display a specified region. |
| Image Frame |
The ability to hide or display an image boundary. |
| Image Quality |
Control the display quality of an image to reduce time required to display. |
| Transparency |
Set the selected image as transparent. |
| Layer Commands |
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| Isolate Layer |
Isolate the layer of the selected object. |
| Layer Freeze |
Freeze the selected object's layer. |
| Toggle On/Off |
Turn off all layers, apart from the current layer. Or turn all layers on. |
| Layer Control All |
Turn on, thaw and unlock all layers and regenerate the drawing. |
| Layer Off |
Turn off the selected object's layer. |
| Layer Lock |
Lock the selected object's layer. |
| Layer Unlock |
Unlock the selected object's layer. |
| Layer New |
Change the selected object's layer to a new layer. |
| Change to Current Layer |
Place the selected object on the current layer. |
| Set to Current Layer |
Set the selected object's layer as the current layer. |
| Vport Freeze |
Freeze the selected object's layer in the current viewport. |
| Orbit Commands |
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| 3D Orbit |
3D orbital motion of the objects by cursor movement. |
| 3D Corbit |
Sets the objects into continuous orbital motion. |
| 3D Zoom |
Realtime zoom in 3D. |
| 3D Pan |
Realtime pan in 3D. |
| 3D Swivel |
Swivel the view in 3D. |
| 3D Distance |
Adjust the distance in the 3D view. |
| 3D Clip |
Set and adjust the clipping planes in the 3D view. |
| Shade Commands |
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| 2D Wireframe |
View as 2D wire frame. |
| 3D Wireframe |
View as 3D wire frame. |
| Hidden |
View with obscured faces hidden. |
| Flat Shaded |
Apply flat shading to objects. |
| Gouraud Shaded |
Apply Gouraud shading to objects. |
| Flat Shaded, Edges On |
Apply flat shading with distinct edges. |
| Gouraud Shaded, Edges On |
Apply Gouraud shading with distinct edges. |
| Configuration Commands |
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| Turn Keyboard On |
Turn drcauto shortcut keys on. |
| Turn Keyboard Off |
Turn drcauto shortcut keys off. |
| Configuring Keyboard |
Open and edit hot-key settings. |
| Layer Key Configuration |
Open and edit layer key number configuration. |
| Command Configuration |
Open and edit shortcut key commands. |
| Multiple Sessions |
Open multiple sessions of AutoCAD and !SlingShot Max. |
| drcauto Home Page |
Go to drcauto Home Page. |
| Set DWG Associate |
Set current DWG file to be associated with !Slingshot.exe |
| Show Welcome Page |
Show welcome page during start-up. |
| Show Title |
Turn !SlingShot Max title display on/off. |
| About |
Open drcauto about. |
| Help |
Open drcauto help file. |
| Text Commands |
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| Edit block Attributes |
Select block to edit its attributes. |
| Continue Under Selected Text |
Continue selected text. |
| Change First Letter to Capital |
Change first letter from lower to upper case. |
| Change Selected String to Upper case |
Change selected text from lower to upper case. |
| Change Selected String to Lower case |
Change selected text from upper to lower case. |
| Utility Commands |
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| Xref Manager |
Access to Xref Tree for editing and opening Xref drawings. |
| External Xref Clip |
Clip external Xref drawings. |
| Xclip Frame |
Clip Xref drawing frame. |
| Clip Existing Viewport |
Clip existing viewport. |
| Irregular Viewport |
Create a layout viewport with irregular boundaries by converting an object drawn in paper space into a viewport. |
| Rotate Cross Hairs by Pick |
Rotate cross hairs along with a picked object. |
| Rotate Cross Hairs to 10 degs |
Rotate cross hairs along with a picked object. |
| Rotate Cross Hairs to 45 degs |
Rotate cursor to 45 degrees. |
| Rotate Cross Hairs to 0 degs |
Rotate cursor to 0 degrees. |
| Set Cross Hair Rotation |
Rotate cursor to inputed degrees. |
| True Type Color |
Access to true type color by using the Color Index, by entering the color number, and by entering bylayer or byblock. |